The examine from freelancer is now buff and available as an object, so now is not neccesary to bring one if you want to now the hp and stats of the enemies.Īll jobs now posses less dead levels, where the gain awfull or inncesary pasive abilities, so every job is more worth leveling up. The dungeons now motivate you to use your MP during them with the introduce of the adventurer and tents at the ends of every dungeon, so don't be afraid of using those spells. ![]() Consider at least using it with your designated mage on the team. Spellcraft is just amazing, is very good for the wizard itself, but when you begin to combine it with other magic jobs it start to become broken. And charioteer focus on raw damage, while fencer has more bslance between atack and defense. Bishop lacks the offensive power of white mage, being more of a heal-bot but being amazing at it with "good mesure".Īstrologian give you elemental protection as well as buffs. Wizard lacks the status of the black mage but offers a lot of power and vesatility with spellcraft. ![]() Wizard, bishop, astrologian, charioteer and fencer are now the "basic" jobs, providing magic atack, healing, suport and physical damage Well, some other had made detail tierlist, so you can always take a look at them for more detail information, but my experience has been:Įvery job introduced on second is great and viable, so even if for some strange reason you decide to forgo the default jobs, you still would have an amazing team.
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